Roguelike dungeons aims to change the game’s terrain generation to greatly increase the number of generated dungeons in the world. And the truth is that it strictly follows its objective, since it is in charge of generating huge underground structures, full of galleries and rooms full of enemies. The further we descend into these dungeons, the higher the level of difficulty will increase.

In these new dungeons we will find a large number of enemies, passages and galleries, where the fight will be constant. Although we will occasionally find rest rooms, where we will find crafting tables and ovens that will allow us to take a break from the battle and put our inventories in order before returning to the field of battle.

As this mod is in charge of modifying the terrain generation, for the dungeon generation to be correct, we will have to create a new world, choosing the “Dungeons” option in the world types menu.